#include "PCH.h"
#include "DeDomainShader.h"
using namespace DeviousRenderer;

DeDomainShader::DeDomainShader(ID3D11DomainShader* pShader)
	: m_pShader(pShader)
{

}

DeDomainShader::~DeDomainShader()
{
	SAFE_DELETE(m_pShader);
}
